Medium Humanoid, Lawful Evil
Armor Class 18 Plate
Hit Points 97 (13d8 + 39)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws INT +5, WIS +4, CHA +5
Skills Athletics +7, Intimidation +3
Condition Immunities Frightened
Senses Passive Perception 11
Languages Common, Yanoshi, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the Champion of Yanok can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Champion of Yanok that isn't incapacitated.

Fearful Presence. Each creature of the Champion of Yanok's choice that is within 30 ft. of the Champion and aware of it must succeed on a DC 14 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Champion's Fearful Presence for the next 24 hours.

Actions

Multiattack. The Champion of Yanok makes three melee attacks or two javelin attacks.

Urum Blade. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 4) slashing damage

Urum Chain. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the Champion isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 2 (1d4) slashing damage at the start of each of its turns.

Javelin. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 4) piercing damage

War Cry (1/day). Each creature of the Champion of Yanok’s choice that is within 30 feet of it, can hear it, and not already affected by the War Cry gain advantage on attack rolls until the start of the Champion’s next turn. The Champion of Yanok can then make one attack as a bonus action.

 

Reactions

Parry. The Champion of Yanok adds 3 to its AC against one melee weapon attack that would hit it. To do so, the Champion of Yanok must see the attacker and be wielding a melee weapon

Description

Those deadliest Yanoshi warriors who prove themselves the most devoted, the most skillful, and the most bloodthirsty are elevated both within society and by the evil deity Yanok, becoming both the leaders of companies of lesser Yanoshi warriors and the champions of Yanoshi society. These elite warriors fulfill two roles within the armies of the island theocracy, as warlords or solitary fighters. In addition to their impressive physical traits and skill with their weapons, Champions of Yanok are imbued with certain supernatural traits that make them seem more devil than Human to their foes. As such, a Champion of Yanok is both revered and feared by their followers. Champions of Yanok are further distinguished by their use of a staff weapon called the “Urum”, a sort of glaive with a chain weapon integral to the butt end of the weapon. It is the signature weapon of the Champion, allowing for a great many combat options. A typical move is to entangle a foe with the chain, followed by a flurry of deadly blows with the blade end.

Monster Tags: humanoid

Caethial

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