Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Savage Strikes. The orc can add an additional 1D8 damage to any successful melee attack it performs that deals less than 8 damage.
Reavesworn. When the orc drops below half HP all its attacks are at advantage, and all attacks made against against it are at advantage.
Luthic's Kiss (2/Day). The orc can choose one successful melee attack it makes against any living enemy and receive the damage dealt as HP.
Unarmoured Defence. While not wearing armour, the orc's AC includes its Constitution modifier.
Multiattack. The orc makes two attacks with its battleaxe.
Battleaxe. Melee Weapon Attack: +6 to hit., reach 5 ft., one creature. Hit: 14 (1d12 + 4) slashing damage.
Reaver's Howl (1/Day). Every enemy within 40 ft. of the Bloodreaver must succeed on a DC15 Constitution saving throw or become deafened for 1 minute; while deafened creature's attacks against the orc are at disadvantage. Any allies of the orc within 40 ft. gain advantage on all attacks made against deafened creatures for 1 minute. A creature can repeat the saving throw at beginning of each of its turns, ending the effect on itself on a success. Once the effect has been removed, the creature is immune to Reaver's Howl for 24 hours.
Description
Illneval's Chosen. Bound by a sacred oath to Illneval; God of Death and Destruction, Bloodreavers are fearsome and unrelenting warriors chosen at birth by the clan shaman. Elite combatants possessing skill and strength beyond much of their kin, Bloodreavers are respected members of their clans. Utterly committed to their oaths, Bloodreavers frequently perform devastating raids on the settlements of other races in tribute to their gods, leaving nothing but death and destruction in their wake.
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