Gargantuan unknown (Titan), Chaotic Evil
Armor Class 30 (natural armor)
Hit Points 960 (60d20 + 330)
Speed 120 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
19 (+4)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws STR +19, DEX +19, CON +19, INT +13, WIS +14, CHA +13
Skills Arcana +50, History +45, Intimidation +45, Perception +40, Religion +45
Damage Resistances Acid, Fire, Force, Lightning, Necrotic, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Magic Weapons, Damage Dealt By Traps
Damage Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft., Darkvision 120ft, Truesight 300ft, Passive Perception 50
Languages All --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If Chaos fails a saving throw, it can choose to succeed instead.

Magic Resistance. Chaos has advantage on saving throws against spells and other magical effects.

Siege Monster. Chaos deals double damage to objects and structures.

Actions

Multiattack. Chaos can use his Frightful Presence. He then makes five attacks: one with his fist, two with his greataxe, two kick attacks.

Greataxe. Melee Attack: +19 to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10) slashing damage. If the target is a creature, it is prone (DC 20).

Punch. Melee Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 60ft

Kick. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be knocked prone.

Frightful Presence. Each creature of Chaos's choice within 120 feet of it and aware of it must succeed on a DC 25 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if  Chaos is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Chaos' Frightful Presence for the next 24 hours.

 

Legendary Actions

Chaos can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Chaos regains spent legendary actions at the start of its turn.

Attack. Chaos makes one greataxe attack, one kick attack.

Move. Chaos moves up to half its speed.

Punch (Costs 2 Actions). Chaos makes two punch attacks.

Description

Chaos is an old long forgotten god who was trapped in an eternal slumber for his very essence is the antithesis to the nature of the universe. He towers above event he tallest of Gods. His skin appears to to be as black as the night sky a cloudy moonless night. his eyes glow with an unearthly glow. His hair looks to be made out of stairs. He wears nothing but simple tunic and trousers that are as black as pitch and a pair of sturdy looking boots.

Monster Tags: Titan

Habitat: Urban

BoomNitro

Comments

Posts Quoted:
Reply
Clear All Quotes