Small Beast, Neutral
Armor Class 11
Hit Points 5 (2d6 - 2)
Speed 30 ft., Climb 20 ft., Burrow 10 ft.
STR
4 (-3)
DEX
12 (+1)
CON
8 (-1)
INT
6 (-2)
WIS
16 (+3)
CHA
4 (-3)
Skills Investigation +4, Stealth +7
Condition Immunities Charmed
Senses Darkvision 30ft., Truesight 10ft. (as per the spell true seeing), Passive Perception 13
Languages Common (understands, but doesn't speak) and their own language
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

True seeing. The Beguilers can naturally see through any illusion.

Natural camouflage. The Beguiler's fur is capable of changing to fit their environment or any color that would normally not appear in the wild and has advantage on dexterity (Stealth) checks.

Keen Hearing and Sight. The Beguiler has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 1 Slashing Damage. 

Description

These magical beasts are the size of a small dog, about one foot tall and two feet long. They had sharp retractable claws, a hairless, prehensile tail and a fur coat that was capable of changing its shade and hue at will.

Diet

Beguilers were omnivores, preferring to eat water-rich cacti, field mice or the eggs of small ground-birds that were common to arid plains.

Magical Powers

In addition to having darkvision and low-light vision, beguilers could naturally see through any illusion as per the spell true seeing. They also had fur that was capable of giving them natural camouflage, or even change to fantastic colors that would not normally appear in the wild. These two traits made beguilers highly valued to both wizards, to serve as their familiars as well as poachers. 

The source of their magic has been mystery, though some that theorized their manifestations as a survival mechanism to evade their natural predators, the ethereal marauder.

Previous Versions

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Monster Tags: Misc Creature

Habitat: DesertGrassland

Aeregon

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