Large Aberration (Shapechanger), Chaotic Neutral
Armor Class 20 Natural armor
Hit Points 120 (25d8 + 16)
Speed 30 ft., Walk 60 ft., Swim 60 ft., Climb 60 ft., Fly 60 ft.
STR
14 (+2)
DEX
12 (+1)
CON
26 (+8)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws CON +12
Skills Stealth +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Prone, Unconscious
Senses Blindsight, Darkvision, Truesight, Unknown Can see in a weird way that resides more with noticing existence., Passive Perception 1
Languages Common Can't speak but can hear. Can understand language but can barely speak it.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Undefined Form

Each round, everybody fighting the amalgamate must make a DC10 wisdom saving throw. On fail, they become blinded for one round.

Wiliness to fight:                                                                                                                               The amalgamate starts with 4d20 points for wiliness to fight. Every turn, this counter is decreased by 1. As a action, a character can roll a D4 plus their charisma modifier to reduce that number further.

Actions

The amalgamate can make two actions per turn.

Change form:                                                                                                                                    On the Amalgamate's turn, It can change it's size and can roll damage against the walls and the ceiling if required to change it's size.

Overpower:                                                                                                                                        The amalgamate can also crush (or also an attack similar to crush) for 2d20+5 bludgeoning damage with +5 to hit.

Attack-restrain:                                                                                                                                 The amalgamate can use a combination of it's physical and mental self to slow an attacker by halving it's speed and dealing 1D20 any physical damage with +8 to hit.

 

Reactions

Absorb:                                                                                                                                              Any attack with 10 damage or under can be absorbed. Crits can not be absorbed.

Description

The amalgamate does not make physical sense to other creatures. It is purely white and is constantly melting itself. It can resemble any other monster or combination of monsters in the manual. It appears to have no intelligence but is smarter than it looks.  

Almost identical to the amalgamates found in undertale. In most cases, I suggest you use a variation of this monster as to fit your campaign.

Habitat: Underdark

nateexplosion

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