False Appearance. While the pumpkin remains motionless, it is indistinguishable from an ordinary halloween pumpkin.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
Vomit. RangedWeapon Attack: +4 to hit, range 5/15 ft., one target. Hit: 8 (2d6 + 1) acid damage.
No matter if a target is hit or not the target is covered in pumpkin vomit. It has to succeed on a DC 12 Strenght Save or be restrained until the end of its next turn. If the target failed the save it might repeat the save at the end of any of its rounds, ending the effect on a success.
The target does not suffer any disadvantages if it is covered in the vomit of multiple pumpkins.
Description
Any trick or treater will consider ringing the bell of a house with such pumpkins at the door.
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