Small Plant, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 12 (2d8 + 3)
Speed 5 ft., The pumpkin crawls on its vines.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
9 (-1)
CHA
4 (-3)
Damage Vulnerabilities Bludgeoning, Fire, Force
Damage Resistances Acid
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Tremorsense, Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

False Appearance. While the pumpkin remains motionless, it is indistinguishable from an ordinary halloween pumpkin.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning  damage. 

Vomit. RangedWeapon Attack: +4 to hit, range 5/15 ft., one target. Hit: 8 (2d6 + 1) acid damage.
No matter if a target is hit or not the target is covered in pumpkin vomit. It has to succeed on a DC 12 Strenght Save or be restrained until the end of its next turn. If the target failed the save it might repeat the save at the end of any of its rounds, ending the effect on a success. 
The target does not suffer any disadvantages if it is covered in the vomit of multiple pumpkins.

 

Description

Any trick or treater will consider ringing the bell of a house with such pumpkins at the door.

Monster Tags: plant

Habitat: GrasslandHillUrban

Booker_Godefroy

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