Large Monstrosity, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 90 (10d12 + 20)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +5, Stealth +5
Damage Immunities Cold
Senses Passive Perception 18
Languages Common, Elvish to speak with the Guardian wolf LT, Giant, Winter Wolf
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 4–6). The wolf exhales a blast of freezing wind in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 20 (4d10) cold damage on a failed save, or half as much damage on a successful one. targets will also have Disadvantage on attack and skill checks till then end of their next turn

Reactions

3 Legendary resentences:  as a reaction Bloodmuzzle can automatically succeed on any save.

Cunning Action: your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Legendary Actions

Terrifying Howl. Bloodmuzzle howls. Any beast or humanoid within 300 feet hostile to Bloodmuzzle and able to hear its howl must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any Bloodmuzzle's Terrifying Howl for the next 24 hours. 

Pack Leader. Allies have advantage on an attack roll against a hostile creature if ally is within 30 feet of Bloodmuzzle and he isn't incapacitated. 

Legendary actions: 3 actions per turn. If in Melee Bloodmuzzle can make a bite attack. 

Description

Bloodmuzzle is a winter wolf slightly larger then a dire wolf but has snow-white tinged with ice blue fur and pale red eyes.

Previous Versions

Name Date Modified Views Adds Version Actions
9/20/2020 5:09:34 PM
18
2
1
Coming Soon
9/25/2020 12:37:26 AM
28
1
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Coming Soon

Monster Tags: Misc Creature

Habitat: Arctic

Scubacod

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