Armor Class
14
(natural armor)
Hit Points
2
(1d4)
Speed
10 ft.
STR
4
(-3)
DEX
16
(+3)
CON
11
(+0)
INT
2
(-4)
WIS
8
(-1)
CHA
6
(-2)
Senses
Darkvision 60 ft., Passive Perception 9
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the chwinga squidling attaches to the target. While attached, the chwinga squidling doesn't attack. Instead, at the start of each of the chwinga squidling's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The chwinga squidling can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the chwinga squidling.
Description
This bizarre mutation is both devoted and dangerous. You can summon the chwinga squidling using find familiar.
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