Large Construct, Unaligned
Armor Class 18 Natural Armor
Hit Points 19 (2d12 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
10 (+0)
Saving Throws CON +5
Senses Passive Perception 10
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) blunt damage. 

WHOMP! Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 8 (2d4 + 3) blunt damage. A target hit by this attack must make a dex save vs dc 13 or else be knocked prone. After making the attack and regardless of if it hits or not the Walking Whomp is knocked prone and has it's ac reduced to 14 until it is no longer prone.

Description

Walking Whomps, unlike the regular Whomps, can move around with rudimentary legs. They are towering figures usually 8+ feet tall and weigh several tons. Their primary method of attack is to try and fall on their oponent with their crushing weight, but they do have 2 short hand like apendenges they can smack people with.

Whomps are usually made by wizards who want to stop tresspassers.

Monster Tags: construct

Habitat: MountainUnderdarkUrban

Cerebreturns

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