Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.
Multiattack. The sahuagin makes three melee attacks: one with its bite and two with its claws or spear.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Trident of Fish Command Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10(2d6 + 4) piercing damage, or 19 (3d8 + 4) piercing damage if used with two hands to make a melee attack.
Trident of Fish Command: It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast dominate beast (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. (requires attunement, uncommon item)
Proficiency with a trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Legendary Resistance (3/Day). If the monster fails a saving throw, it can choose to succeed instead.
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