Small Ooze, Any Alignment
Armor Class 1 Natural Armor
Hit Points 15 (6d6)
Speed 40 ft., Walk 15 ft. hops 5 feet per hop and hops 3 times per turn
STR
10 (+0)
DEX
15 (+2)
CON
8 (-1)
INT
8 (-1)
WIS
12 (+1)
CHA
12 (+1)
Skills Acrobatics +5
Damage Vulnerabilities Fire
Damage Resistances Cold
Damage Immunities Acid, Force
Condition Immunities Blinded, Deafened, Grappled, Restrained
Senses Blindsight 45 ft beyond this range it is blind, Passive Perception 10
Languages All Understands all langages but cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Semi-Solid: Can move through extremely tight spaces at least 0.3 mm large.

 

Actions

Absorb Absorbs an entity smaller than itself, dealing acid damage till it breaks free or dies, healing itself for how much hitpoints the enemy had, If it overheals it will add a quater of the ammount of health it didn't heal to it's max health. To be set free the enemy will have to roll a dex check and hit over 12.

Slime Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage. 

Aqua jet. Ranged Weapon Attack: +2 to hit, range 10/20 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage.

Reactions

Land adaption: when on land the slime loses it's aqua jet ability and jumps like other slimes and it loses it's additional acrobatics bonus

Mimic: The slime can mimic the shape of any other being or object tiny-medium size

Split: Every few weeks or when startled the slime splits in half becoming two seperate slimes

 

Description

A small turquoise slime that enjoys to eat coral, kelp and seaweed and is very shy as well as fast.

Previous Versions

Name Date Modified Views Adds Version Actions
9/25/2020 4:06:22 PM
5
5
5e
Coming Soon

Habitat: CoastalUnderwater

KeshtheGreat

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