Huge Fey (Angel), Lawful Good
Armor Class 17 furry
Hit Points 36 (5d12 + 4)
Speed
STR
27 (+8)
DEX
8 (-1)
CON
25 (+7)
INT
14 (+2)
WIS
12 (+1)
CHA
30 (+10)
Saving Throws CHA +13
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed
Senses Passive Perception 13
Languages Thieves' Cant beeps
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

invisible. can go invisible at will.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): healing words, cure wounds
1st level (5 slots): cure wounds

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

invisible. can go invisible at will.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

six arms and hands

two feet (no legs)

everything except head is sloth and head is anteater 

can go invisible on will

is herbivore

if your warm it means one of them is invisible and hugging you which is there only goal in life

they serve the deity of the sun rahamaa    

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Forest

Infinity100000

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