Tiny Construct, Unaligned
Armor Class 13 Natural armor
Hit Points 42 (12d4 + 12)
Speed 40 ft., Hover
STR
6 (-2)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +4, CHA +6
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The animated grimoire is incapacitated while in the area of an antimagic field. If the grimoire is targeted by dispel magic, it must make a Constitution saving throw against the spellcaster's DC or fall unconscious for one minute.

Constructed Nature. The animated grimoire does not require food, water, air, or sleep.

False Appearance. While the grimoire remains motionless, it is indistinguishable from a normal book.

Magic Resistance. The animated grimoire has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The animated grimoire is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The grimoire can cast the following spells requiring no components:
Cantrips (at will): acid splash, mage hand, sapping sting
1st level (4 slots): chromatic orb, grease, shield

2nd level (3 slots): aganazzar's scorcher, misty step, shatter

3rd level (3 slots): counterspell, tidal wave

4th level (1slot): evard's black tentacles

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. 

Monster Tags: construct

Habitat: Urban

MadDoctorDan

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