Armor Class
14
(natural armor)
Hit Points
27
(6d6 + 6)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d4 + 1) bludgeoning damage.
Description
A small humanoid puppet that shambles around the battlefield.
Comments