Medium Humanoid (Dragonborn), Chaotic Neutral
Armor Class 13 Leather clothes
Hit Points 46 (1d8 + 42)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws WIS +4, CHA +5
Damage Resistances Fire
Senses Passive Perception 10
Languages Abyssal, Common, Deep Speech, Draconic, Primordial, Thieves' Cant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. Ash is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13). He has the following bard spells prepared:

Cantrips (at will): dancing lights, vicious mockery
1st level (4 slots): bane, charm person, disguise self, Tasha's hideous laughter
2nd level (3 slots): detect throughts, invisibility, knock, phantasmal force, suggestion

Actions

Intrusive Longsword. Melee Weapon Attack: DC 12 dex save to hit, range 15ft. cone, Hit: 6 (2d6) fire damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Intrusive Longsword. Melee Weapon Attack: +7 to hit, one creature. Hit: 7 (1d8 +3) slashing damage plus 10 (3d6) psychic damage.

Mantle of Whispers. Ash weaves a shadow he has captured through his Whispers of Death like a puppet. Ash vanishes, magically transforming into a disguise of the person whose shadow Ash has captured. Ash takes on the appearance of the dead person, but healthy and alive. The disguise lasts for 1 hour until Ash ends it as a bonus action. While in the disguise, Ash gains access to all information that the humanoid would freely share with a casual acquaintance and can easily pass as the person by drawing on there memories. Another creature can see through the disguise by succeeding on a DC 17 Wisdom (Insight) check.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Daviddoesntsucc

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