Armor Class
15
natural
Hit Points
27
(10d4 + 2)
Speed
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +5, WIS +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 60, Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The Cat Swarm has advantage on all Perception checks regarding smell or sight.
Actions
Action Name. The Cat Swarm attacks with it's many claws.
Action Melee Attack. Claw: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) [Slashing] damage.
Reactions
Concussive Mewling. When a creature within 30 feet of the Cat Swarm makes an attack roll against it, or a creature it can see, it can use its reaction to impose disadvantage on that attack.
Description
A swarm of roughly 10-12 house cats.