Medium Construct, Lawful Evil
Armor Class 14 Natural armor
Hit Points 20 (4d8)
Speed 45 ft.
STR
10 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
3 (-4)
WIS
7 (-2)
CHA
11 (+0)
Damage Vulnerabilities Bludgeoning, Thunder
Damage Resistances Acid, Ranged Attacks
Damage Immunities Cold, Fire, Necrotic, Poison, Psychic
Senses Darkvision 75 ft. beyond this radius the monster is blind, Tremorsense 25 ft., Passive Perception 10
Languages All understands but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

No more life source. when the crimson crystal is destroyed or disabled the walker will shatter and die and when crystal is remade or reactivated respectively it will come back as weaker, more aggresive fragmented variant

Actions

Reinforcements. If the walker isn't killed within the next turn 1d4 more walkers will appear

Claw. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 3) Slashing damage. 

Crystal beams. Ranged Weapon Attack: +2 to hit, range 5/25 ft., one target. Hit: 6 (1d8 + 1) radiant damage.

Reactions

Corruption spread. Whatever it touches might become corrupted by the crimson crystal it will take 1d6 days

Description

A humanoid crystal made creature with no face and no purpose other than to wreak havoc and help spread the crimson corruption

Habitat: Forest

KeshtheGreat

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