No more life source. when the crimson crystal is destroyed or disabled the walker will shatter and die and when crystal is remade or reactivated respectively it will come back as weaker, more aggresive fragmented variant
Reinforcements. If the walker isn't killed within the next turn 1d4 more walkers will appear
Claw. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 3) Slashing damage.
Crystal beams. Ranged Weapon Attack: +2 to hit, range 5/25 ft., one target. Hit: 6 (1d8 + 1) radiant damage.
Corruption spread. Whatever it touches might become corrupted by the crimson crystal it will take 1d6 days
Description
A humanoid crystal made creature with no face and no purpose other than to wreak havoc and help spread the crimson corruption
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