Armor Class
20
natural armor,shield
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
17
(+3)
INT
6
(-2)
WIS
8
(-1)
CHA
6
(-2)
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
understands all languages it knew in life but can't speak
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Adamantine Body. Any critical hit against the skeleton becomes a normal hit.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The skeleton makes three attacks.
Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.
Comments