Medium Undead, Lawful Evil
Armor Class 20 natural armor,shield
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands all languages it knew in life but can't speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Adamantine Body. Any critical hit against the skeleton becomes a normal hit.

Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The skeleton makes three attacks.

Flail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Description

An adamantine skeleton is a twisted creation of necromancy and transmutation. This monstrosity is an unliving warrior made of animated bones that have been plated with solid adamantine — one of the hardest substances in existence.

Habitat: Underdark

jruby88

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