Brave. Buric’s Boarders have advantage on saving throws against being frightened.
Divine Sense. 2/day. As an action, until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Swarm. Buric’s Boarders can occupy another creature's space and vice versa, and they can move through any opening large enough for a medium or large humanoid.
Strength in Numbers. Buric’s Boarders have advantage on Strength and Constitution checks and saving throws. As long as they have at least half of their hit points, they are immune to being grappled.
Weapon Specialists. Buric's Boarders have trained well and can add double their proficiency to all weapon checks (included in the attack).
Multiattack. Buric's Boarders makes three attacks, each of which can be with their shortswords, but only one can be their flintlocks.
Shortword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d6+4) piercing damage, or 12 (2d6+4) piercing damage if the swarm has half of its hit points or fewer.
Flintlock. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 22 (4d8+2) piercing damage, or 12 (2d8+2) piercing damage if the swarm has half of its hit points or fewer.
Parry. Buric’s Boarders adds 2 to its AC against one melee attack that would hit it. To do so, Buric’s Boarders must see the attacker and be wielding a melee weapon.
Description
These are the best of the saga crew, chosen for their desire to be straight-up badass. Trained by Buric, they are better fighters and have a connection with the spiritual enabling them to use divine sense.
Previous Versions
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Coming Soon
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