Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Natural Storage. The camelephant can last up to 7 months without food or water.
Produce Water. Due to the camelephant having the trunk of an elephant and the humps of a camel, it can produce water from it's natural storage. The camelephant uses its action to do so and therefore produces a gallon of water. Doing so counts as a day without water.
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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