Huge Elemental, Chaotic Evil
Armor Class 15
Hit Points 300 (30d20)
Speed
STR
30 (+10)
DEX
12 (+1)
CON
5 (-3)
INT
8 (-1)
WIS
2 (-4)
CHA
10 (+0)
Saving Throws STR +19, DEX +10, CON +6, CHA +9
Condition Immunities Blinded, Exhaustion, Frightened, Stunned
Senses Passive Perception 34
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Water breath 4d6 bludgeoning damage

water Boulder  2d6 bludgeoning damage

water Boulder  2d6 bludgeoning damage

water domination control an enemy for 2 rounds

water sword slash 5d6 slashing damage with a knock-back of 10 feet

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: SwampUnderdarkUnderwater

MysticSimon

Comments

Posts Quoted:
Reply
Clear All Quotes