Armor Class
16
chain mail
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
6
(-2)
WIS
10
(+0)
CHA
7
(-2)
Skills
Athletics +5
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision, Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Brute. A melee weapon deals one more die of its damage when the zombie hits with it (included in the attack).
Undead Fortitude. If damage reduces the zombie to 0 Hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 Hit points instead.
Actions
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.







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