Tiny Swarm of Medium beasts, Chaotic Evil
Armor Class 7 non
Hit Points 20 (20d12 + 6)
Speed 20 ft.
STR
5 (-3)
DEX
9 (-1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws WIS +2, CHA +3
Skills Sleight of Hand +5
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 19
Languages Common understands common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. heal by wearing the beard baby as a beard, its eyes go into your nose, and you take 2d6 health 

Actions

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., #1target. Hit: 15 (2d6 + 4)  damage. 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

somethinglikethat

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