Fanatic Flailing. The Cultist Fanatic adds 5 feet to the range of his melee attacks.
Muliattack. The Cultisit Lasher can make two attacks, one their whip and one with the warhammer.
Warhammer. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.
Lashing Whip. MeleeWeapon Attack: + 6 to hit, range 15 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Crazy and manical these cultist are proficent in pain with otherworld weapons flailing about, hacking and slashing all within their path.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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