Medium Humanoid (Gith), Neutral Evil
Armor Class 15 (studded leather)
Hit Points 45 (10d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
9 (-1)
CHA
8 (-1)
Saving Throws STR +5, DEX +5, WIS +1
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Bully Shove.  The bully has advantage on rolls to shove or t least 20 ft of movement has already been used.

Pride. The bully will bow out of the encounter when he reaches 9 or lower hp.

Actions

Multiattack. The bullymakes three melee attacks: two with its club and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The bully adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Spit. Melee Weapon Attack: +10 to hit, The bully can react to a melee hit that misses by spitting. Hit: (1d4) psychic damage.

Description

The Village *******

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Rutherford_The_Brave

Comments

Posts Quoted:
Reply
Clear All Quotes