Bully Shove. The bully has advantage on rolls to shove or t least 20 ft of movement has already been used.
Pride. The bully will bow out of the encounter when he reaches 9 or lower hp.
Multiattack. The bullymakes three melee attacks: two with its club and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The bully adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Spit. Melee Weapon Attack: +10 to hit, The bully can react to a melee hit that misses by spitting. Hit: (1d4) psychic damage.
Description
The Village *******
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