Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the amortal undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the amortal undead drops to 1 hit point instead.

Actions

Multiattack. The amortal undead makes two slam attacks.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Amortal undead are a common problem for the denizens of the World Below, especially for the travelers on the Lowroad. They are manifestations of the necrotic faerzress that seeps through the rocky walls of the World Below. They appear as vaguely humanoid beings made of shadow and ooze, glowing a sinister green. Upon being damaged enough, the amortal undead discorporate back into the faerzress from whence they came.

Creator's Note: This is basically just a buffed up zombie to present a bit more of a challenge to mid-level parties without resorting to sheer numbers. The flavor is where the real fun comes in: the essence of death itself forming into a bloated, vaguely humanoid shadowy ooze with only the desire to snuff out life. C'mon, tell me that ain't cool!

Habitat: Underdark

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