Medium Humanoid, Chaotic Evil
Armor Class 11 in humanoid form, 14 in fish or hybrid form
Hit Points 58 (9d8 + 18)
Speed 30 ft., Swim 45 ft.
STR
13 (+1)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
10 (+0)
Skills Perception +2, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Primordial Common and Primordial (can't speak in fish form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The werefish can use its action to polymorph into a fish-humanoid hybrid or into a giant phiranna, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Amphibious. The werefish is amphibious in hybrid form, and can only breathe water is its fish form.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werefish makes two attacks: one with its bite and one with its fin slap.

Bite (Fish or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Fin Slap. (Fish or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Trident (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Description

A werefish is a savage predator that can appear as a humanoid, as a giant phiranna, or in a terrifying hybrid form—a scaled creature with the head and fins of a fish, and the body of a humanoid. 

Monster Tags: Shapechanger

Habitat: ForestHill

SirPlerple

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