Drone. The Chunthick produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 ft. of the Chunthick must succeed on a DC 12 Constitution saving throw or fall unconscious for 10 minutes. A creature that can't hear the drone automatically succeeds on the save. The effect ends on any affected creature if it takes damage or if another creature takes an action to splash holy water on it. If the creature succeeds on its saving through or the effect ends for it, it is immune to the drone for the next 24 hours.
Magic Resistance. The Chunthick has advantage on saving throws against spells and other magical effects.
Void Sight. Magical Darkness does not impede the Chunthick's darkvision.
Multiattack. The Chunthick makes three attacks: two with its claws and one with its stinger.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +8 to hit, range 10 ft., 1 target. Hit: 13 (2d8 + 4) piercing damage plus 21 (6d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target may repeat the saving throw at the end of each of its turns, ending the effect on a success.
Description
The "Chunthick" is the outcome of too much exposure of The Limbo plane on the Voidwalkers body, the twisting & corruption growing its way from the heart & brain all the way to warping the physical shape of the Voidwalker. The Chunthik, while corrupted, acts similarly to its original Voidwalker shape, but more aggressive. The chunthic hunts similarly to large cats relying on stealth primarily & pouncing
Previous Versions
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9/28/2020 9:23:02 PM
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1
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1.1
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Coming Soon
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