Small Fiend (Demon), Chaotic Neutral
Armor Class 20
Hit Points 66 (12d20 + 45)
Speed 30 ft., Fly 30 ft.
STR
1 (-5)
DEX
17 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Stealth +7
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Poison
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Goblin, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the demon can take the Hide action as a bonus action.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.

Description

The demonic form of Chief Mother Erkks after Sai murdered her in the caverns in an attempt to extinguish the Goblin Clan, she was sent to Bhaals realm where she was tortured at a rate of 1000 years for every day. Erkks has now lost her sense of morality and seeks only the death of the party.

Monster Tags: Demon

WeedBandit

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