Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a geataxe attack on the same turn, the target takes an extra 10 (3d6) slashing damage.
Trample. If the centaur moves at least 30 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage and must succeed on a DC 14 STR save or be knocked prone.
Multiattack. The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Great axe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Retaliate. If the Centaur Warrunner is hit by a melee attack, it can use its reaction to make one attack at the creature who attacked it.
Description
A centaur Warrunner has the body of a great horse topped by a humanoid torso, head, and arms. They are the main fighting force of the centaur’s war herd and fight fiercely when pressed. They often paint themselves in war paint and shout wildly to intimidate enemies.
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