Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Interlocking Teeth. When the shark grapples another creature, that creature has disadvantage on ability checks made to escape the grapple.
Water Breathing. The shark can breathe only underwater.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a creature, it is grappled (escape DC 14). Until the grapple ends, the shark can automatically hit the target with its bite and the shark can't bite another target.
Thrash. Melee Weapon Attack: +6 to hit, reach 5 ft., all creatures within 5 feet of the shark. Hit: 10 (1d12 + 4) bludgeoning damage. If a creature is grappled by the shark when it makes this attack, the grappled creature is also subject to damage from the shark's bite.
Rage. The shark can use either its bite or its thrash when targeted by an attack. The triggering attack does not need to be successful in hitting the shark, and the creature targeted by this reaction does not need to be the attacker.
Description
While not a large species as far as sharks go, a bull shark's blood contains a higher concentration of testosterone, in both males and females, than a fully grown bull elephant. This causes the bull shark not only to be incredibly aggressive and unpredictable, but also powerfully built with dense musculature. Furthermore, a bull shark is tolerant of fresh water, and can be found well inland from the sea, swimming in lakes, rivers, and swamps. A full-grown specimen measures 8 to 11 feet long.
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