Amphibious. The crab can breathe air and water.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Water Jet. Cantrip: A stream of water shoots outward from Bob towards creature or object of his choice within range. Make a ranged spell attack against the target. On a hit, the spell deals 1d4 cold damage and 1d4 bludgeoning damage. On a hit, the target also must succeed on a strength check against his spell save DC or be pushed back by 5 feet. Objects that are small or smaller automatically fail the save unless bolted onto a hard surface. Anything hit by this spell is doused if it was previously burning.
Bubble Heal: He conjures up a bubble of water, healing him and anyone within 5 feet of you for 1D4 hit points
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