Large Fey, Neutral
Armor Class 17 barkskin
Hit Points 136 (16d10 + 48)
Speed 40 ft., Fly 80 ft.
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
18 (+4)
Skills Perception +4, Stealth +5
Damage Vulnerabilities Fire
Damage Immunities Radiant
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 14
Languages Elvish, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The dryad dragon's innate spellcasting ability is Charisma (spell save DC 14). The dryad dragon can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: entangle

1/day each: barkskin, pass without trace

Magic Resistance. The dryad dragon has advantage on saving throws against spells and other magical effects.

Radiant healing. The dryad dragon will heal instead of taking radiant damage.

Speak with Beasts and Plants. The dryad dragon can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on their turn, the dryad dragon can use 10 feet of their movement to step magically into one living tree within their reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Multiattack. The dryad dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Cinnamon Breath (Recharge 5-6). The dryad dragon exhales cinnamon cloud in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Fey Rage (recharge 5/6). After taking damage, the dryad dragon can roar, forcing any creature within 30 feet of the dryad dragon and able to hear it to make a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, with disadvantage if the dryad dragon is in its line of sight. If the creature succeeds on its saving throw, or the effect ends early for it, it is immune to the dryad dragon's Fey Rage for the next 24 hours.

Monster Tags: Misc CreatureShapechangerplantfey

Habitat: Forest

Crimsonpyro912

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