Aura of Undeath. Any undead creature within 10 feet of the Arcane Horror at the start of its turn regains 5 hit points.
Keen Hearing and Sight. The Arcane Horror has advantage on Wisdom (Perception) checks that rely on hearing and sight.
Magic Resistance. The Arcane Horror has advantage on saving throws against spells and other magical effects.
Spellcasting. The Arcane Horror is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Arcane Horror has following wizard spells prepared:
Cantrips (at will): acid splash, chill touch, fire bolt, mage hand, shocking grasp
1st level (4 slots): burning hands, false life, grease, mage armor
2nd level (3 slots): misty step, shatter
3rd level (3 slots): fear, fireball, lightning bolt, vampiric touch
4th level (3 slots): banishment, blight, evard's black tentacles
5th level (2 slots): cone of cold
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Description
An Arcane Horror is a special undead as it requires using body parts of demons, a difficult task as most bodies of demons rapidly decay upon death. Should a necromancer be able to preserve the parts and use them to make an Arcane Horror, they will possess a deadly creature at their disposal.
An Arcane Horror is capable of thinking, some going rogue if their creator was to weak, and posses rather intelligent minds. An Arcane Horror is able to cast a variety of spells for the purpose of offence in order to better support their fellow undead.
However, the mix of demon and undead leave an Arcane Horror open to attacks from divine beings or those who wield flame.
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