Battle Stations
Each battle station requires to be crewed to function, and then allows the crew members to use their actions to operate. A crew member can move from one station to another one, using one action to do so.
Inspiration & Battlestations: A crew member can use its own inspiration to go heroic. He then can boost the battle station of its choice, or enable the Panzer to use one of its own habilities (like a class feature) for one round.
Helm (Requires 1 Crew and Grants Three-Quarters Cover). Drive and steer the Panzer. The creaw can use its action to make the Panzer do a move action or a dodge action.
Boosted: gives the Panzer two Move/Dodge actions. Diminished: The Panzer’s speed is halved and the next attack against it have advantage.
Ingeniering (Requires 1 Crew and Grants Full Cover). The Crew can use its action to repair the panzer, distribute energy (which boosts a battle station and diminishes another one he chooses - only crewed stations can be targeted) or remotely operate any other station, with disavantage.
Arcane Station (Requires 1 Crew and Grants Half Cover). The Crew can cast any spell from there. Any spell cast from the arcane station has its range and area doubled.
Boosted: Spell attacks have advantage and +2 to spell DC; Diminished: Spell attacks have disadvantage and -2 to spell DCs, only cantrips can be cast.
Main cannon (Requires 1 Crew and Grants Half Cover). Melee Weapon Attack: +10 to hit, reach 150 ft., one target. Hit: 28 (6d8 + 1) piercing damage.
Boosted : attacks have advantage and + 1d8 fire damage. Diminished : attacks have disadvantage.
2 Flamethrowers (Each Station Requires 1 Crew and Grants Half Cover). Ranged Weapon, area 60 ft line, 5 ft wide. Dex saves (DC 13) for half damage. Hit: 14 (3d8 + 1) fire damage. Any Crew can also make melee attacks and opportunity attacks within reach of the Panzer.
Boosted: Attacks have advantage and +2 to saving throw DC; Diminished: Attacks have disadvantage and -2 to saving throw DCs.
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