Armor Class
12
natural
Hit Points
36
(8d8 + 12)
Speed
40 ft., due to manipulations of the structure of the beasts legs it can move much faster than one might expect - notes from Lord Reginald Ethquist III
STR
17
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
13
(+1)
CHA
6
(-2)
Saving Throws
STR +5, CON +5
Skills
Perception +5, Stealth +4
Senses
Darkvision 120 ft., Unknown lifesense, Passive Perception 15
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
constitution of undeath
at or below zero roll a d20 15 or better it survives with 1 hp, difficulty goes up by 1 on each save
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Posion breath DC 12 CON d6 recharge 15 foot cone or 2d8 poison damage, half on save
Firebreath DC 12 DEX D6 recharge 15 ft cone 4d4 sv vs dex for half fire damage
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