Large Undead, Neutral Evil
Armor Class 12 natural
Hit Points 36 (8d8 + 12)
Speed 40 ft., due to manipulations of the structure of the beasts legs it can move much faster than one might expect - notes from Lord Reginald Ethquist III
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws STR +5, CON +5
Skills Perception +5, Stealth +4
Senses Darkvision 120 ft., Unknown lifesense, Passive Perception 15
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

constitution of undeath

at or below zero roll a d20 15 or better it survives with 1 hp, difficulty goes up by 1 on each save

 

Actions

 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Posion breath DC  12 CON    d6 recharge    15 foot cone  or 2d8 poison damage, half on save

Firebreath DC 12 DEX D6  recharge 15 ft cone 4d4 sv vs dex for half fire damage

Malfeous

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