Armor Class
10
Leather armor
Hit Points
14
(2d8 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
9
(-1)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
6
(-2)
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Description
Bandits that have been captured by the zombie cult and have been zombified. They serve the cult, as that is why they have been zombified in the first p;ace
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Posted Oct 8, 2020Too strong for a 1/8 CR, more akin to a Skele at 1/4.