Medium Undead, Unaligned
Armor Class 13 Natural Armor
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
Damage Vulnerabilities Thunder
Damage Resistances Fire, Lightning
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft., Tremorsense 10 ft. , Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Boreal Stalhound has advantage on an attack roll against a creature if at least one of the stalhound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Weekness. While in sunlight, the boreal stalhound has disadvantage on attack rolls, ability checks, and saving throws.

Frozen Touch. A Boreal Stalhound deals an extra 1d6 points of cold damage each time it attacks an opponent, as if its claws or bite were a frost weapon.

Actions

Multiattack. The  Boreal Stalhound makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Dig. The Boreal Stalhound gains a burrow speed of 5 feet until the start of its next turn.

Cold Breath (Recharge 5-6). The Boreal Stalhound exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

Description

A Boreal Stalhound is the animated skeleton of a wolf or other large canine imbued with icy elemental energy, with glowing orbs in place of its eyes that are capable of seeing in darkness. Stalhounds are known to arise from the dirt at night, haunting prairies or wide open fields, with even more vicious intent than they bore while alive. These hounds usually hunt in packs of at least two, but rarely more than a dozen. Stalhounds usually only attack living creatures, and thus are occasionally kept or trained by stalfos for various purposes.

Like many stal-creatures, stalhounds do not seem to realize they do not still live. They hunt down caravans, travelers, and other prey in an unsatiable hunger; even though their skeletal forms have no need to eat. Unlike many undead, they are not inherently evil, as much like living wolves they lack the mental facilities for alignment.

Previous Versions

Name Date Modified Views Adds Version Actions
9/30/2020 2:10:00 PM
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10/4/2020 6:07:19 AM
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Monster Tags: undead

Habitat: Grassland

Azragamel

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