Large Fiend, Neutral Good
Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., Fly 60 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +7, CHA +7
Skills Deception +7, Intimidation +7, Persuasion +7
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 12
Languages Abyssal, Common, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting. The Afterimage’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

1/day each: Hunger of Hadar, Counterspell, Shield

Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The image makes two attacks with its glittering sword.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. One creature within 30 feet, of the Afterimage's choice, regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.

 

Doc_Roc

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