Armor Class
16
(natural armor)
Hit Points
136
(16d10 + 48)
Speed
30 ft., Fly 60 ft.
STR
20
(+5)
DEX
18
(+4)
CON
16
(+3)
INT
15
(+2)
WIS
14
(+2)
CHA
16
(+3)
Saving Throws
CON +7, CHA +7
Skills
Deception +7, Intimidation +7, Persuasion +7
Damage Resistances
Cold, Necrotic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 12
Languages
Abyssal, Common, Infernal
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Innate Spellcasting. The Afterimage’s spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
1/day each: Hunger of Hadar, Counterspell, Shield
Magic Resistance. The abhorrent overlord has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The image makes two attacks with its glittering sword.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 14 (4d6) necrotic damage. One creature within 30 feet, of the Afterimage's choice, regains hit points equal to half the amount of necrotic damage dealt if the target is a creature.
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