Huge Undead, Unaligned
Armor Class 16 (natural armor)
Hit Points 248 (11d12 + 80)
Speed 30 ft.
STR
24 (+7)
DEX
8 (-1)
CON
24 (+7)
INT
2 (-4)
WIS
18 (+4)
CHA
2 (-4)
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing
Damage Immunities Necrotic, Poison
Condition Immunities Blinded, Frightened, Poisoned
Senses Blindsight Blind sight of 60ft, Passive Perception 14
Languages Common, Druidic, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Spell-casting.  The Bone Root can cast these spells without need for components

1st level (6/Day) 2nd level (4/Day) 3rd level (2/Day)

Known 1st level:

  • Inflict Wounds
  • Ensnaring Strike
  • Ray of Sickness

Known 2nd level:

  • Ray of Enfeeblement
  • Spike Growth
  • Blindness/Deafness

Known 3rd level:

  • Conjure Animals
  • Fear

Bone Root is able to up-cast any applicable spells

When using Conjure Animals the conjured animal is considered undead and is a zombie version of the animal.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage.

Seeping corruption. (1/Day). Bone Root magically corrupts one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1 are considered undead and have immunity to necrotic and poison damage and cannot be poisoned, they can't speak, and they have only the Slam action option. A corrupted tree acts as an ally of Bone Root. The tree remains animate for 1 day or until it dies; until Bone Root dies or is more than 120 feet from the tree; or until Bone Root takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Noxious cloud. (1/Day). Bone Root can spew out a toxic gas in a 40ft cone. All creatures in the cone must make a CON save or take 5d10 poison damage and are poisoned. Creatures that make the saving throw only take half damage and are not poisoned.

Monster Tags: undeadplant

Habitat: ForestSwamp

SaveGeorgia

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