Huge Giant, Any Good Alignment
Armor Class 17 natural armor
Hit Points 193 (4d12)
Speed
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
19 (+4)
WIS
26 (+8)
CHA
26 (+8)
Damage Immunities Bludgeoning
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 12
Languages Common, Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

attack 3  on the biscuts next turn it makes 3 attacks

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2d10+ 2  piercing damage.                                                                                                                              

Reactions

Reaction Name. Enter the description for your action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

awakendtree

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