Medium Humanoid (Orc), Chaotic Evil
Armor Class 20 Uruk Plate, Shield
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Skills Athletics +8, Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common and Black Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Uruk Grip: The Uruk Defender can wield two-handed weapons, one-handed. Must use a shield in off-hand.

Actions

Multi-Attack. The Uruk Defender can perform two attacks. Either two pike attacks or a shield bash and a pike attack.

Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

Shield BashMelee Weapon Attack: +6 to hit, reach 5 ft., one targetHit: 7 (1d6 + 4) bludgeoning damage. The target creature must also succeed a DC 18 STR saving throw or they will also get shoved back 5 ft.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Stonewall: As a reaction, the Uruk Defender can add an additional +2 AC to an adjacent target within 5 ft.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

platnate

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