Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Uruk Grip: The Uruk Defender can wield two-handed weapons, one-handed. Must use a shield in off-hand.
Multi-Attack. The Uruk Defender can perform two attacks. Either two pike attacks or a shield bash and a pike attack.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target creature must also succeed a DC 18 STR saving throw or they will also get shoved back 5 ft.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Stonewall: As a reaction, the Uruk Defender can add an additional +2 AC to an adjacent target within 5 ft.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
Comments