Armor Class
11
Natural
Hit Points
7
(2d6)
Speed
5 ft., Fly 20 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
16
(+3)
CHA
3
(-4)
Damage Vulnerabilities
Cold
Damage Resistances
Acid
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Passive Perception 16
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Actions
Bladed mouth. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Stinger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If the barbma succesfully hits a creature with spell slots, the lowest spell slot available will be consumed. The barbma's abdomen and eyes will then begin to glow blue after draining the spell slot, making its next Bladed mouth deal an extra 1d10 necrotic Damage. This bonus is lost once the barbma makes a successful attack.
Description
A wasp-like creature from the Forsaken Realm that drains magical power of creatures and uses it against them.
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