Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Rage (3/Day). While raging, The Uruk Berserker gains the following benefits: Advantage on Strength checks and Strength saving throws has resistance to bludgeoning, piercing, and slashing damage, and movement speed increases by 10 ft. While in rage the Uruk Berserker can also attack recklessly for a round. Rage lasts for 1 minute.
Cunning Action. quick thinking and agility allow the Uruk Berserker to move and act quickly. the Uruk Berserker can take a bonus action on each of its turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Savagery. weapon attacks score a critical hit on a roll of 19 or 20.
Multi-Attack. The Uruk Berserker can perform two attacks with the Battleaxe or handaxe
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Revenge: In response to being hit by a physical attack, the Uruk Berserker can perform a single attack with its Battleaxe or handaxe.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
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