Medium Aberration, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 9 (1d8 + 4)
Speed 30 ft., Swim 40 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws WIS +2
Skills Intimidation +1
Damage Vulnerabilities Fire
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Amphibious. The Cephclaw can breathe air and water.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage. If the target fails a DC 10 Strength saving throw the target is grappled. Target can repeat this saving throw at the beginning of their turn.

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.

Monster Tags: aberration

Habitat: Underwater

BowlOfCheetos

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