Armor Class
11
(natural armor)
Hit Points
9
(1d8 + 4)
Speed
30 ft., Swim 40 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
WIS +2
Skills
Intimidation +1
Damage Vulnerabilities
Fire
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Amphibious. The Cephclaw can breathe air and water.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d8) piercing damage. If the target fails a DC 10 Strength saving throw the target is grappled. Target can repeat this saving throw at the beginning of their turn.
Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d6) slashing damage.
Comments