Aggressive. As a bonus action, the Uruk Sapper can move up to its speed toward a hostile creature that it can see.
Rip The Cord. When the Uruk Sapper is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 18 Dexterity saving throw. On a failed save, the creature takes 10 (3d6) fire damage plus 10(3d6) bludgeoning damage and becomes knocked prone. On a success, the creature takes half as much damage and isn’t knocked prone.
Siege Monster. Uruk Sapper deals double damage to objects and structures.
Uruk Evasion. When the Uruk Sapper is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the Uruk Sapper instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Unarmed Stike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Detonate. The orc reduces itself to 0 hit points, triggering its Rip The Cord trait.
Slippery. when an attacker that the Uruk Sapper can see hits it with an attack, the Uruk Sapper can use its reaction to halve the attack’s damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
The Uruk Sapper has become widely used when orc armies are committing a siege. Its first use was in the battle of Helm's Deep and was seen as a huge success.
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