Antimagic Susceptibility. The card shark is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the card shark must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious.
Card Construct. The card shark is an animate, complete, 22-card deck of many things, that becomes a medium reef shark made of cards when activated. Its statistics, are those provided in this entry. It reverts to a deck of many things if it dies or is incapacitated.
False Appearance. While the card shark remains inactive, it is indistinguishable from a deck of many things.
Waterproof. Despite being made of paper, the card shark is not damaged by water or any other mundane fluids, but can be damaged by alchemical or magical substances.
Fangs of Fate. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: The card shark draws a card from the deck of many things, subjecting the target to the card's effect as though the target had declared the intent to and then drawn 1 card.
Shuffle. When the Fool or the Jester is drawn from the card shark's deck of many things, the card shark immediately uses this reaction to add the card back into its deck after its effects resolve. Failure to execute this reaction when triggered results in the card shark's immediate death and its deck of many things crumbling to dust. The card shark may execute this reaction when it is triggered regardless of whether or not it has already taken a reaction during the current round.
Description
A card shark is a deck of many things that has been enchanted either as a curse upon anyone coming into possession of it, attacking would-be owners, or to serve as a familiar to the magically inclined with a flair for either games of chance or tempting fate.
Variant: Card Shark Familiar
A card shark can be constructed to serve spellcasters as a familiar. Such card sharks have the following trait.
Familiar. The card shark can serve another creature as a familiar, forming a magic, telepathic bond with its master. Unlike other familiars, a card shark can attack in combat, if ordered to do so by its master using an action. If the card shark dies, it can be summoned again by casting the find familiar spell on its deck of many things.
Fate Sealing. The card shark can negate the activation of 1 card drawn from its deck of many things. Its master can decide which card, if any, the card shark negates, but the card shark can only negate a card immediately after it is drawn. After negating a card's activation, the card shark immediately dies, and cannot be resummoned until its master finishes a long rest. After the card shark has negated a card's activation, it cannot do so again for 30 days.
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