Armor Class
17
Mystery
Hit Points
51
(2d20)
Speed
STR
14
(+2)
DEX
19
(+4)
CON
9
(-1)
INT
15
(+2)
WIS
16
(+3)
CHA
13
(+1)
Saving Throws
DEX +6
Condition Immunities
Frightened
Senses
Darkvision, Passive Perception 16
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Mental illness. Make the party roll a wisdom saving throw. If they fail, each attack they land only does half damage.
Actions
Construct. Melee attack: +2 to hit, reach 10ft., 1 target. Hit: (2d6 +6) [melee] damage. Enemy hit with more than 2 to hit over AC must roll 1d4 damage each turn
Legendary Actions
Legendary resistance. If the monster fails a saving throw it can choose to succeed instead.
Description
Everything around this thing breaks down to its original form. Almost like a pencil scribble. You can’t differentiate the monster from the terrain.
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