Medium Humanoid, Chaotic Evil
Armor Class 17 Mystery
Hit Points 51 (2d20)
Speed
STR
14 (+2)
DEX
19 (+4)
CON
9 (-1)
INT
15 (+2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +6
Condition Immunities Frightened
Senses Darkvision, Passive Perception 16
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Mental illness. Make the party roll a wisdom saving throw. If they fail, each attack they land only does half damage.

Actions

Construct. Melee attack: +2 to hit, reach 10ft., 1 target.                                  Hit: (2d6 +6) [melee] damage. Enemy hit with more than 2 to hit over AC must roll 1d4 damage each turn

 

Legendary Actions

Legendary resistance. If the monster fails a saving throw it can choose to succeed instead.

Description

Everything around this thing breaks down to its original form. Almost like a pencil scribble. You can’t differentiate the monster from the terrain.

Habitat: Underdark

Agileguy5151044

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