Fire Form. As a bonus action, Bael can ignite himself in an aura of flames. A creature that touches Bael or hits him with a melee attack while within 5 feet of him takes 10 (2d10) fire damage.
Illumination. Bael sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet, Bael moves in water, or for every gallon of water splashed on him, he takes 1 cold damage.
Multiattack. Bael makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Description
Bael is a core member of the seven rings. As the resident fire mage, he provided many services such as massive damage in combat, but also the more trivial things such as lighting the way, cooking, etc. Bael was the comic relief of the group and despite his evil nature, tried to get along with everyone. Currently, he lives in the White Wilds alone.