Medium Humanoid, Neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Fire Form. As a bonus action, Bael can ignite himself in an aura of flames. A creature that touches Bael or hits him with a melee attack while within 5 feet of him takes 10 (2d10) fire damage.

Illumination. Bael sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet, Bael moves in water, or for every gallon of water splashed on him, he takes 1 cold damage.

Actions

Multiattack. Bael makes two touch attacks.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Description

Bael is a core member of the seven rings. As the resident fire mage, he provided many services such as massive damage in combat, but also the more trivial things such as lighting the way, cooking, etc. Bael was the comic relief of the group and despite his evil nature, tried to get along with everyone. Currently, he lives in the White Wilds alone. 

Habitat: Desert

HazardCampbell