Grappler. The kangaroo can use a bonus action to grapple a creature. While grappling a medium, large, or huge creature, the kangaroo has advantage on attacks against that creature.
Standing Leap. The kangaroo's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The Centauroo makes two attacks: one with its Punch or Spear and one with its Kick or two with its longbow.
Kanga-Punch. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (1d8 + 4) bludgeoning damage
Spear. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Kick. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 4) bludgeoning damage
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Boomerang. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.
Description
A Centauroo has the body of a great Kangaroo topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed.
Comments